Future Plans - Devlog 0.0


Since the project has found an end with the submission to my course, it will now take longer to really finish. 
I will work in my free time, if i have some ( i sadly havb another projects going on) But in the Semester holidays i will definitely  work on that).
But here are some things i've written down, wich might be new features/updates in the future:  

  • Balancing
    • base-stats
    • item-stats to have more effect 
    •  nerf defense  
    •  prices 
    •  xp and money drops 
    •  waves difficulty and length (maybe logic) 
    •  mob strength -> more easy to kill in early game 
    •  mob-strength/xp scaling
  • Mob Blocking
  • Passive Skill UI  
  •  Dash CD visuals (not only the dots) 
  •  Passive-Effects effects (Bleeding-, Healing-Visuals particles etc.) 
  •  More Passive Skills
    • Invulnerability after Dashing
    • More Attack-Speed when standing still 
    •  Ricochet 
    •  etc. 
  • Active-Skills (Activating through the Buttons 1-6)
  • Mob-AI -> better pathfinding 
  •  new stats like bullet-penetration


  • Long-Term: 
    • Rougelite -> having progress outside of the runs
    • Achievements
    • Different Maps
    • Obstacles

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