Future Plans - Devlog 0.0
Wizard67 » Devlog
Since the project has found an end with the submission to my course, it will now take longer to really finish.
I will work in my free time, if i have some ( i sadly havb another projects going on) But in the Semester holidays i will definitely work on that).
But here are some things i've written down, wich might be new features/updates in the future:
- Balancing
- base-stats
- item-stats to have more effect
- nerf defense
- prices
- xp and money drops
- waves difficulty and length (maybe logic)
- mob strength -> more easy to kill in early game
- mob-strength/xp scaling
- Mob Blocking
- Passive Skill UI
- Dash CD visuals (not only the dots)
- Passive-Effects effects (Bleeding-, Healing-Visuals particles etc.)
- More Passive Skills
- Invulnerability after Dashing
- More Attack-Speed when standing still
- Ricochet
- etc.
- Active-Skills (Activating through the Buttons 1-6)
- Mob-AI -> better pathfinding
- new stats like bullet-penetration
- Long-Term:
- Rougelite -> having progress outside of the runs
- Achievements
- Different Maps
- Obstacles
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Wizard67
Top-Down Survival Shooter
| Status | In development |
| Author | mysa |
| Genre | Survival, Action, Role Playing, Shooter |
| Tags | 2D, Bullet Hell, Top-Down |
| Languages | English |
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